The Promotion and Regulation of Online Gaming Act, 2025, regulates which sector?
- ((a))
Fantasy sports only
- ((b))
Real-money online games and esports
- ((c))
Offline card games
- ((d))
Free-to-play mobile games only
Show Answer
Real-money online games and esports
The correct answer is Real-money online games and esports.

Key Points
- The Promotion and Regulation of Online Gaming Act, 2025, primarily regulates real-money online games and esports to ensure fair practices and transparency.
- The Act seeks to curb illegal activities, such as gambling, underage gaming, and match-fixing, in the online gaming ecosystem.
- It mandates a licensing system for platforms offering real-money games to ensure compliance with rules and consumer protection standards.
- Real-money games typically involve financial transactions, necessitating regulation to prevent issues like fraud, addiction, and exploitation.
- Esports, a significant part of the Act, is included to promote fair competition and address concerns like cheating and unethical practices in tournaments.

Additional Information
- Fantasy Sports Only
- Fantasy sports involve creating virtual teams based on real-life players, with outcomes determined by real-world game performances.
- While popular, fantasy sports are not the sole focus of the Act, as they do not always involve real-money transactions.
- Examples include Dream11, MPL Fantasy, and MyTeam11.
- Offline Card Games
- Offline card games like bridge, poker, and rummy are traditional games played physically.
- These games are not covered under the Act, which exclusively regulates online gaming platforms.
- Offline card games do not pose the same risks as online real-money games, such as fraud or addiction.
- Free-to-Play Mobile Games Only
- Free-to-play games like Candy Crush, Subway Surfers, and Among Us do not involve real-money transactions.
- These games are primarily meant for entertainment and are not subject to the regulatory framework of the Act.
- Although popular, these games do not pose the financial risks associated with real-money gaming.